Gamification: didactic strategy for the development of skills in mathematics
Ramos Vera, Rosario PilarRamos Vera, Patricia María
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Impacto según OpenAlex
Ver en OpenAlex ↗Acceso abierto: diamante Área: Psychology ODS 4 · Quality education
Temas: Educational Games and Gamification · Mathematics Education and Pedagogy · Mathematics Education and Teaching Techniques
Resumen
The present research aims to explain gamification as a didactic strategy for the development of mathematics competencies in 1st year high school students of an educational institution in Villa El Salvador 2021; whose population was made up of 100 students and the sample 50 students, the study variables being: Independent gamification and dependent mathematical competence. The method used is the hypothetical deductive one. The experimental design of a quasi-experimental class, of an explanatory type, was used for its purpose; The technique used in the Pre and Post is a test and the instrument is a 20-item test subject to validity and reliability. It is concluded that gamification as a didactic strategy significantly and interactively improved the development of skills in mathematics, by overcoming challenges, making them the main protagonists of their learning.
Lecturas por mes y tendencia
Barras: vistas del resumen y lecturas de archivos (tracker + índice). Línea punteada: tendencia lineal y predicción de 3 meses (estimación estadística, no un dato).
Palabras clave
Teaching strategiesmathematicsgamificationskill developmentEstrategias didácticasmatemáticagamificacióndesarrollo de habilidades
